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Windows Xp & Xbox 360 Game Programming Using XNA Game Studio Express

English · Paperback / Softback

Description

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Informationen zum Autor Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe! AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com). Klappentext Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA GAME STUDIO 4.0 FOR XBOX 360 DEVELOPERS provides experienced game developers with a comprehensive overview of the XNA Framework! giving them all the tools! source code! and information they need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA! the XNA Framework! and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework! in particular the features of the Xbox 360! including the controller! playing audio! and creating graphics. The final part of the book covers the major features of Xbox Live! including creating and rendering an avatar! 3D programming! loading and rendering a mesh using a basic shader! and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary! sprite-based networked game engine for your own projects. Let's get started! Introduction PART 1 - Core Framework Elements 1. Hello, XNA! 2. The XNA Application Model 3. Basic 2D Rendering Techniques 4. Basic 3D Rendering Techniques 5. User Input 6. Music & Sound FX PART 2 - Intermediate Framework elements 7. Scene Management & Collision Detection 8. The Graphics Sub-System 9. Shaders and Effects 10. Intermediate Rendering Techniques 11. File IO & Serialization PART 3 - Advanced Framework Elements 12. Models, Skinning, & Skeletal Animation 13. Advanced Rendering Techniques 14. Particle Systems and Other Effects 15. Gamer Services & Live! 16. Networked Multiplayer Games PART 4 - Tools and Technology 17. Debugging & Profiling 18. Multi-Threaded Development 19. Playing Without a Game PART 5 - The Content Pipeline 20. The Content Pipeline Paradigm 21. Importers and Content Types 22. Processors and Intermediate Formats Appendix A: Obtaining and Using XNA GSE 2.0 Appendix B: Developing and Deploying on the Xbox 360 Appendix C: Working with the Cross-Platform Audio Creation Tool (XACT) Zusammenfassung Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA GAME STUDIO 4.0 FOR XBOX 360 DEVELOPERS provides experienced game developers with a comprehensive overview of the XNA Framework! giving them all the tools! source code! and information they need to develop Windows and Xbox 360 games. You'll find an introduction to programming in XNA! the XNA Framework! and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework! in particular the features of the Xbox 360! including the controller! playing audio! and creating graphics. The final part of the book covers the major features of Xbox Live! including creating and rendering an avatar! 3D programming! loading and rendering a mesh using a basic shader! and networking via system link and online. You'll tie together all the skills you've learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary! sprite-based networked game engine for your own projects. Let's get started! Inhaltsverzeichnis Introduction.PART I INTRODUCTION AND PRIMER.1. Introduction to XNA Game Studio 4.0.2. Peeking Under the Hood.PART II XNA FRAMEWORK LIBRARY.3. XNA Framework Overview.4. Audio.5. Content.6. Gamer Services.7. Graphics.8. Input.9. Media.10. N...

List of contents

Introduction. PART I INTRODUCTION AND PRIMER. 1. Introduction to XNA Game Studio 4.0. 2. Peeking Under the Hood. PART II XNA FRAMEWORK LIBRARY. 3. XNA Framework Overview. 4. Audio. 5. Content. 6. Gamer Services. 7. Graphics. 8. Input. 9. Media. 10. Net. PART III XBOX LIVE. 12. Avatars. 13. Guide. 14. Multiplayer Networking. 15. Meshes. 16. Sprites. 17. Multiplayer Game Engine. Index.

Product details

Authors Jack Brzezinski, Jonathan Harbour, Jonathan S. Harbour, Jeromy Walsh
Publisher River, charles, media
 
Languages English
Product format Paperback / Softback
Released 07.10.2008
 
EAN 9781584505372
ISBN 978-1-58450-537-2
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

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