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Shaping Learning Environments by Simulation Gaming - An Application to Collective Bargaining in the German Railway Industry

English · Paperback / Softback

Description

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Seminar paper from the year 2004 in the subject Psychology - Work, Business, Organisational and Economic Psychology, grade: 1,8, Free University of Berlin, 20 entries in the bibliography, language: English, abstract: Simulation games can be valuable tools to generate real-life relevant skills at low
costs. Four objectives are most important, when developing a simulation game:
Firstly, the simulation has to help participants to improve practical relevant
capabilities (external educational validity). Secondly, it has to be a valid
representation of real-world processes (fidelity). Thirdly, the simulation should
achieve the intended learning objectives as best as possible (internal education
validity). Finally, the learning benefits for the participants should be maximised,
whilst the development and application costs should be minimized. In this paper
the collective bargaining simulation "Zug um Zug 2015" is analysed in reference
to these objectives.

Product details

Authors Martin Schilling
Publisher Grin Verlag
 
Languages English
Product format Paperback / Softback
Released 14.08.2009
 
EAN 9783638656580
ISBN 978-3-638-65658-0
No. of pages 32
Dimensions 148 mm x 210 mm x 4 mm
Series Akademische Schriftenreihe
42308
Akademische Schriftenreihe
Subjects Humanities, art, music > Psychology > Basic principles
Non-fiction book > Psychology, esoterics, spirituality, anthroposophy > Psychology: general, reference works

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