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Informationen zum Autor James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University, UK. His previous books include Videogames (2004) and Teaching Videogames (2006). Iain Simons is a writer and Director of the GameCity Festival at Nottingham Trent University, UK. He is the author of Inside Game Design (2007) and co-editor of Difficult Questions About Videogames (2004) with James Newman. Klappentext Videogames are one of the most culturally! socially and economically significant! not to mention pervasive! media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology! ease of use! accessibility and! most importantly! fun. It is hardly surprising then that every day! millions of adults and children around the globe dedicate countless hours to exploring virtual worlds! assuming alternative identities and engaging in digital play. Yet for all this! there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism! leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting! innovative and entertaining titles of the first forty years of videogames. Zusammenfassung Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames. Inhaltsverzeichnis Introduction 1942 , Capcom, 1984 Advance Wars , Intelligent Systems, 2001 Animal Crossing , Nintendo, 2004 Asteroids , Atari, 1979 Batalyx , Jeff Minter, 1985 Burnout 3: Takedown , Criterion Games, 2004 Buzz: The Music Quiz , Relentless Software, 2005 Cannon Fodder , Sensible Software, 1983 Championship Manager , Sports Interactive, 1992 Dance Dance Revolution , Konami, 1998 Deus Ex , Ion Storm Austin, 2000 Donkey Kong , Nintendo, 1981 Donkey Konga , Namco, 2004 DOOM , id Software, 1993 Dr Kawashima's Brain Training , Nintendo, 2006 Dragon's Lair , Advanced Microcomputer Systems, 1983 Ecco the Dolphin , Novotrade, 1992 Electroplankton , Nintendo, 2005 Elite , David Braben and Ian Bell, 1984 EyeToy: PIay , Sony London Studios, 2003 Fahrenheit , Quantic Dream, 2005 Fantavision , Sony Computer Entertainment Inc., 2000 Final Fantasy VII , Square Co. Ltd, 1997 FreQuency , Harmonix, 2001 God of War , Sony Computer Entertainment Studios Santa Monica, 2005 Gran Turismo: The Real Driving Simulator , Pol...