Fr. 66.00

Character Modeling With Maya and Zbrush - Professional Polygonal Modeling Techniques

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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Informationen zum Autor Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA. Klappentext Discover the concepts and techniques required to create believable CG character models with Maya with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. With a chapter devoted to using Maya with Z-brush, the amazing paint/modeling tool that is really taking off in the industry, this is a uniquely rounded guide to a complex and vital skill. Zusammenfassung A tutorial guide to character modeling techniques for film and game CG artists. Inhaltsverzeichnis Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step

List of contents

Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step

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