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Game Physics Engine Development

English · Hardback

Description

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Physics engines are the software programs that run the simulations. This book describes each step in the creation of a robust, usable physics engine. It uses only high school algebra and shows how to build a complete system based on professional principles.

Product details

Authors Ian Millington
Publisher Kaufmann Morgan Publications
 
Languages English
Product format Hardback
Released 16.04.2007
 
EAN 9780123694713
ISBN 978-0-12-369471-3
No. of pages 480
Dimensions 198 mm x 240 mm x 27 mm
Series Morgan Kaufmann
The Morgan Kaufmann Series in Interactive 3D Technology
The Morgan Kaufmann Series in Interactive 3D Technology
Subject Education and learning > Teaching preparation > Vocational needs

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