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List of contents
.- Human Factors for Interactive Systems, Research, and Applications
.- Tech Specs Matter: A Comparison of a Professional and a Standard Mouse.
.- Interaction Design and Divergent Paths in VR Learning: A Structural Modeling Approach.
.- Evaluation of Gesture Control with Mid-Air Haptics in a Static Driving Simulator.
.- Do Cookies Taste Different? The Impact of Options and Website Type When Setting Cookie Preferences.
.- PAVE: A Performance-Based Adaptive Virtual Environment for Public Speaking Training for STEM Students.
.- Exploring Persuasive Explanations to Motivate the Adoption of SOLID Principles.
.- Assessing Users’ Momentary Experience with the Experience Sampling Method: A Comparison of Time-Based ESM, Event-Based ESM, and DRM.
.- Visual Engagement in Immersive VR: Modeling Nonlinear Dynamics of Presence and Technology Acceptance.
.- AI and Co-Design to Support Dementia: Lessons from a First Co-Creation Session.
.- Exploring Automated Customer Journey Analysis with User Journey Games.
.- From Curiosity to Comfort: Older Adults in Retirement Homes Navigating Independent Use of Voice-based AI Chatbot, Barriers, and Social Connection.
.- Supply Chain Risk Management of Insider Threats: A Network-Oriented Computational Analysis.
.- Exploring the Use of Generative AI for Assessing Data-Driven Stories.
.- The Compass Menu.
.- AI-Generated Incremental Adaptive Data Storytelling for Young Learners.
.- EMS Haptic Feedback for Multiplayer Boxing Fight.
.- Exploring the User Experience of Digital Identity Wallets in e-Commerce: An Expert-Based and User-Based Evaluation.
.- Prompting in Mathematical Education: A Case Study.
.- Analysis of Trust and Attitudes of Autonomous System Operators in Civilian and Military Environments with Emphasis on Artillery.
.- Self-Nudging Using the Digital Wellbeing App.
.- Beyond Student Polling: Creating Classroom Tools that Help Teachers Respond.
.- Between Likes and Silence: Activity and Passivity on Social Media and Their Impact on Mental Health.
.- Using Nielsen’s Heuristics for Redesigning an App for Supporting Mental Health of College Students.
.- Analyzing Patterns In Hofstede’s Cultural Dimensions Towards Individual AI Receptiveness for Affective Experiences.
.- Technology for Collecting, Tracking, Monitoring, and Assessing Developmental Skills of Children with Autism Spectrum Conditions.
.- The Challenging Appropriation of Generative AI at Work.
.- An Empirical Concept Model of Difficulties in Agile Adoption.
.- LunaAI: Healthcare Guidance Bot Being Polite and Fair.
.- Analysis of Ethnic Inter-Embeddedness and Its Driving Factors in Sichuan Province, China, for a Period of 2000–2020.
.- Design Implications for Virtual Humans: Insights from a User Preference Study.
.- Classical Media vs. Extended Reality in eLearning: A Study on User Engagement and Knowledge Retention on Apple Vision Pro.
.- Trust-Driven Intent Analysis for Investigating Misbehavior in Smart Dynamic Ecosystems.
.- Navigating the Cybersecurity Maze: Women’s Practices, Awareness and Vulnerabilities in Bangladesh.
.- On Creating Conversational Speech Interfaces.
Summary
The three volume set CCIS 2834-2836 constitutes the proceedings of the 9th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2025, held Marbella, Spain, during October 2025.
The 21 full papers and 64 short papers presented in the proceesings were carefully reviewed and selected from 106 submissions. These papers focus on the research advancements and practical applications within various areas in the field of Computer-Human Interaction, including Human Factors and Information Systems, Interactive Devices, Interaction Design and Adaptive and Intelligent Systems.
The papers were organized in topical sections as follows:
Part I: Human Factors for Interactive Systems, Research, and Applications;
Part II: Interactive Devices; Adaptive and Intelligent Systems;
Part III: Interaction Design.