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The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.
About the author
Davi Felicio è uno studente universitario in Analisi e Sviluppo di Sistemi e un appassionato di nuove tecnologie. Durante il terzo anno di liceo presso l'Istituto Federale del Paraná (IFPR), lui e il suo collega Felipi Rocco hanno iniziato a sviluppare un Progetto Finale (TCC) che mirava a unire formazione e innovazione attraverso la gamification.