Fr. 69.00

Persuasive Gaming in Context

English · Paperback / Softback

Will be released 01.12.2025

Description

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The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

List of contents










1. Persuasive Gaming. From Theory-Based Design to Validation and Back. An Introduction, PART I. THE STUDY OF PERSUASION THROUGH DIGITAL GAMES, PART II. DESIGNING PERSUASIVE GAMES, PART III. ASSESSING THE EFFECTIVENESS OF PERSUASIVE GAMES, Index

About the author










Teresa de la Hera is Assistant Professor of Persuasive Gaming at Erasmus University Rotterdam, where she is member of the Research Cluster Gaming Matters. Jeroen Jansz is Full Professor of Communication and Media at Erasmus University Rotterdam. He holds the Chair of Communication and Media in the Department of Media & Communication. Joost Raessens is Full Professor and Chair of Media Theory at the Faculty of Humanities of Utrecht University, the Netherlands. Ben Schouten is an artist/designer as well as a Full Professor in playful interaction at the department of industrial design of the Eindhoven University of Technology.

Product details

Assisted by Jansz Jeroen (Editor), Teresa La Hera (Editor), Raessens Joost (Editor), Schouten Ben (Editor)
Publisher Taylor and Francis
 
Languages English
Product format Paperback / Softback
Release 01.12.2025
 
EAN 9781041184102
ISBN 978-1-041-18410-2
No. of pages 264
Series Games and Play
Subjects Humanities, art, music > History
Social sciences, law, business > Media, communication > Media science

History, Media Studies, PSYCHOLOGY / Social Psychology, SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, Humanities, game;play;persuasion;game design;serious games

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