Fr. 69.00

Game Production Studies

English · Paperback / Softback

Will be released 01.12.2025

Description

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Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.


List of contents










Introduction: Why Game Production Matters?, LABOUR, DEVELOPMENT, PUBLISHING & MONETIZATION, REGIONAL PERSPECTIVES, Complete Bibliography, Index

About the author










Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland. Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.

Product details

Assisted by Sotamaa Olli (Editor), Jan Svelch (Editor)
Publisher Taylor and Francis
 
Languages English
Product format Paperback / Softback
Release 01.12.2025
 
EAN 9781041179979
ISBN 978-1-041-17997-9
No. of pages 356
Series Games and Play
Subjects Humanities, art, music > History
Social sciences, law, business > Media, communication > Media science

History, Media Studies, SOCIAL SCIENCE / Media Studies, TECHNOLOGY & ENGINEERING / Telecommunications, Humanities, GAMES & ACTIVITIES / General, video games;production studies;game industry

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