Fr. 55.90

Virtual Reality Exhibited - Interfacing Art, Games and Everyday Life

English · Paperback / Softback

Will be released 27.02.2026

Description

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Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms, and modes of experience. The contributors to this volume examine the use of VR in contemporary art with regard to its technical potential, its aesthetic qualities, and the associated imaginations. They highlight the use of VR as a world within a world, from encapsulated artificial environments to transitions into familiar lifeworlds. By bringing together theoretical perspectives from art history, media and game studies, this volume provides crucial analysis of selected artworks and expands the critical engagement with a contemporary art form and media practice.

About the author

Manischa Partowi is a researcher interested in affective strategies in contemporary art. In her PhD project, she investigates the aesthetic constellation of virtual reality-based art by focusing on the phenomena of intimacy and violence. Trained in art history, philosophy and cultural studies, she is currently affiliated with the Collaborative Research Center “Virtual Lifeworlds” at Ruhr-Universität Bochum. Manuel van der Veen ist wissenschaftlicherMitarbeiter (Postdoc) im kunstgeschichtlichen Teilprojekt "Virtuelle Kunst"des SFB 1567 "Virtuelle Lebenswelten" an der Ruhr-Universität Bochum.

Summary

Virtual reality is a technique of interfacing which connects diverse bodies, objects and spaces, thereby mediating between different art forms, and modes of experience. The contributors to this volume examine the use of VR in contemporary art with regard to its technical potential, its aesthetic qualities, and the associated imaginations. They highlight the use of VR as a world within a world, from encapsulated artificial environments to transitions into familiar lifeworlds. By bringing together theoretical perspectives from art history, media and game studies, this volume provides crucial analysis of selected artworks and expands the critical engagement with a contemporary art form and media practice.

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