Fr. 214.00

EU Video Game Law

English · Hardback

Will be released 01.03.2026

Description

Read more

The Book
The video game industry has long been the world's largest and fastest-growing media sector. As it continues to evolve and increase in complexity, the demand for sound legal guidance grows accordingly.
This book explores the legal issues that arise at every stage of a video game's lifecycle in a practical and solution-oriented way, taking into account commercial and economic conditions. It serves as a comprehensive guide to both current and emerging legal challenges in the video game industry. As a concise and accessible handbook, it serves as a valuable guide to both current and emerging legal challenges in the video game industry, covering key topics such as:

  • Business models and finance
  • Platform obligations
  • Data protection
  • Consumer protection

The Advantages at a Glance
  • Comprehensive scope
  • Written by industry experts

The Target Group
For lawyers and practitioners involved in the video game industry at every level, competition authorities, consumer organisations, data protection authorities, finance institutions.

Summary

The Book

The video game industry has long been the world's largest and fastest-growing media sector. As it continues to evolve and increase in complexity, the demand for sound legal guidance grows accordingly.


This book explores the legal issues that arise at every stage of a video game's lifecycle in a practical and solution-oriented way, taking into account commercial and economic conditions. It serves as a comprehensive guide to both current and emerging legal challenges in the video game industry. As a concise and accessible handbook, it serves as a valuable guide to both current and emerging legal challenges in the video game industry, covering key topics such as:

  • Business models and finance
  • Platform obligations
  • Data protection
  • Consumer protection

The Advantages at a Glance
  • Comprehensive scope
  • Written by industry experts

The Target Group

For lawyers and practitioners involved in the video game industry at every level, competition authorities, consumer organisations, data protection authorities, finance institutions.

Product details

Assisted by Christian-Henner Hentsch (Editor), Dara MacGreevy (Editor), Anselm Rodenhausen (Editor)
Publisher Beck Juristischer Verlag
 
Languages English
Product format Hardback
Release 01.03.2026
 
EAN 9783406833236
ISBN 978-3-406-83323-6
No. of pages 500
Series Beck international
Subjects Social sciences, law, business > Law > Mercantile and commercial law

Video Games, Copyright, data protection, Online Gaming, European law, EU Law, Games Development

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.