Fr. 168.00

The Materiality of Digital Comics

English · Hardback

Will be released 27.10.2025

Description

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The Materiality of Digital Comics asks how we can speak meaningfully about digital comics, and how we can do so in a way that remains meaningful as time passes and technology changes. In Part I, the book proposes a model for the study of digital comics that is founded on a material understanding of the form. Across three chapters, the book explores what digital comics are, in physical terms, and how we might structure our understanding of digital comics using six key terms: identifier, file type, software, firmware, hardware, and producers/readers. Each of these elements is explored individually before the relationships between them are discussed. The second part of the book develops this framework across three key areas: economics, histories and geographies. Chapter 5 explores the sales of digital comics and highlights a variety of costs and risks in digital comics that do not apply straightforwardly to print comics. Chapter 6 considers questions of histories as they pertain to digital comics, framing the discussion around four stages in the life cycle of a digital comic: creation, maintenance, movement and destruction. Chapter 7 addresses geographies through four topics: localities, nationalities, languages and law. Central to this chapter is the argument that digital comics are physically located things. The book concludes with a discussion of how the model presented here, and the concerns it raises, might be used actively for further scholarship, as well as an outline of other key areas that might be explored through a material analysis of digital comics in future.

List of contents

Chapter 1: Introduction.- PART I: A Material Model of Digital Comics.- Chapter 2: What Are Digital Comics?.- Chapter 3: Six Core Elements of Digital Comics Materialities.- Chapter 4: An Integrated Model.- PART II: Contexts for Material Considerations.- Chapter 5: Economics.- Chapter 6: Histories.- Chapter 7: Geographies.- Chapter 8: Conclusion.

About the author

Dr Ian Hague is the Associate Dean of Research at London College of Communication, University of the Arts London (UAL), UK. He is the author of Comics and the Senses: A Multisensory Approach to Comics and Graphic Novels, as well as numerous shorter works. He co-edited Representing Multiculturalism in Comics and Graphic Novels and two volumes on Violence in Comics. Ian is the founder of Comics Forum and a founding member of UAL’s Comics Research Hub. 

Summary

The Materiality of Digital Comics asks how we can speak meaningfully about digital comics, and how we can do so in a way that remains meaningful as time passes and technology changes. In Part I, the book proposes a model for the study of digital comics that is founded on a material understanding of the form. Across three chapters, the book explores what digital comics are, in physical terms, and how we might structure our understanding of digital comics using six key terms: identifier, file type, software, firmware, hardware, and producers/readers. Each of these elements is explored individually before the relationships between them are discussed. The second part of the book develops this framework across three key areas: economics, histories and geographies. Chapter 5 explores the sales of digital comics and highlights a variety of costs and risks in digital comics that do not apply straightforwardly to print comics. Chapter 6 considers questions of histories as they pertain to digital comics, framing the discussion around four stages in the “life cycle” of a digital comic: creation, maintenance, movement and destruction. Chapter 7 addresses geographies through four topics: localities, nationalities, languages and law. Central to this chapter is the argument that digital comics are physically located things. The book concludes with a discussion of how the model presented here, and the concerns it raises, might be used actively for further scholarship, as well as an outline of other key areas that might be explored through a material analysis of digital comics in future.

Product details

Authors Ian Hague
Publisher Springer, Berlin
 
Languages English
Product format Hardback
Release 27.10.2025
 
EAN 9783032049537
ISBN 978-3-0-3204953-7
No. of pages 208
Illustrations IV, 208 p. 10 illus. in color.
Series Palgrave Studies in Comics and Graphic Novels
Subjects Social sciences, law, business > Sociology > Miscellaneous

Design, Populäre Kultur, Comics, digital, art, Technology, Culture, Popular Culture, Graphic Novel, Images, Computer-Anwendungen in Kunst und Geisteswissenschaften, Digital Humanities, Digital and New Media, Graphic Novel / Comic / Manga / Cartoon, Comics Studies, digital comics

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