Fr. 168.00

Literary Game Adaptations - A Systems Approach

English · Hardback

Will be released 24.12.2025

Description

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What would a theory of adaptation look like if it was constructed around literary games rather than novels on film? Bridging disciplinary gaps between adaptation studies, game scholarship, and literary theory, this book presents a framework for understanding adaptations as dynamic systems of experience whose meaning arises from the playful interactions between their formal and intertextual components. Such an approach not only reframes the disciplinary ghosts that haunt each field the intractable concept of fidelity criticism in adaptation studies and games studies perennial ludology/narratology debate but also provides new tools with which to examine the under-theorized phenomenon of games based on literary works. Whether it is a Shakespearian choose-your-own-adventure book, a text-adventure version of The Hobbit, a Jane Austen roleplaying game, or an immersive first-person simulation of Thoreau s Walden, literary game adaptations are uniquely suited to teach us how to play with texts and culture in our hypermediated digital world.
 
 

List of contents

Chapter 1: Introduction.- Chapter 2: To Be (Or Not to Be) A Game Adaptation: Intertexts,Systems, and Disciplinary Ghosts.- Chapter 3: A Game of Riddles: Knowledge, Experience, and Fidelity in The Hobbit.- Chapter 4: Abstracting Austen: Playing with the Possible in Good Society.- Chapter 5: A Real Walk in the Virtual Woods: Walden, Immersion, Players, and Play.

About the author

John Sanders 
is an Assistant Professor of English at Appalachian State University, where he researches and teaches classes on literature, film, games, and adaptation. He happily resides in the mountains of North Carolina with his partner and their two dogs: Henry and Mr. Darcy.

Summary


What would a theory of adaptation look like if it was constructed around literary games rather than novels on film? Bridging disciplinary gaps between adaptation studies, game scholarship, and literary theory, this book presents a framework for understanding adaptations as dynamic systems of experience whose meaning arises from the playful interactions between their formal and intertextual components. Such an approach not only reframes the disciplinary ghosts that haunt each field – the intractable concept of “fidelity criticism” in adaptation studies and games studies’ perennial “ludology/narratology debate” – but also provides new tools with which to examine the under-theorized phenomenon of games based on literary works. Whether it is a Shakespearian choose-your-own-adventure book, a text-adventure version of 
The Hobbit, 
a Jane Austen roleplaying game, or an immersive first-person simulation of Thoreau’s 
Walden
, literary game adaptations are uniquely suited to teach us how to play with texts and culture in our hypermediated digital world.

 
 

Product details

Authors John Sanders
Publisher Springer, Berlin
 
Languages English
Product format Hardback
Release 24.12.2025
 
EAN 9783032048929
ISBN 978-3-0-3204892-9
No. of pages 215
Illustrations XIV, 215 p. 30 illus. in color.
Series Palgrave Studies in Adaptation and Visual Culture
Subjects Humanities, art, music > Art > Photography, film, video, TV

Medienwissenschaften, Adaptation, Literary, Adaptation Studies, Games Studies, Tolkien’s The Hobbit, Austen’s Pride and Prejudice, Shakespeare’s Hamlet, Thoreau’s Walden

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