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List of contents
._Socially Conscious and Inclusive Game Design.
._Lost Memories: Developing an Accessible Game for Visually Impaired Players.
._Revisiting and Reframing Play: Towards Incorporating Representation and Diversity in Contemporary Game Design.
._Sounds in game design and evaluation for autistic people: a literature review.
._A hybrid board game with Augmented Reality to assist in Chemistry teaching to deaf or hard of hearing students.
._Mnema: Bridging Research and Art to Combat Gender Inequity in the Gaming Sector.
._Ethical Game Design and Responsible Gaming.
._From Understanding to Intervention: Towards an Agenda for Countering Dark Patterns in Games.
._What Risks and Opportunities Games Bring to Children? A Consultation on Platform Regulation.
._Operationalizing Radiant Patterns: A Refined Definition and Pattern Structure to Mitigate Deceptive Game Design.
._Practical Methods and Frameworks for Game Design and Evaluation.
._A Non-Functional Requirements Catalog of Aesthetics for Digital Games.
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._Experience Report on Using HybridGamePX.
._Player Experience with New Mechanics: A Mixed-Methods Study of Motivation, Emotion, and Engagement.
Summary
This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.
The 10 full papers and 2 full papers included in this book were carefully reviewed and selected from 15 submissions. They were organized in topical sections as follows: Socially Conscious and inclusive game design; ethical game design and responsible gaming; and practical methods and frameworks for game design and evaluation.