Fr. 109.00

Game Engine Architecture - Volume II, Graphics, Motion and Sound

English · Paperback / Softback

Will be released 30.01.2026

Description

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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.


List of contents










Preface, 11 Rendering, 12 Lighting and Post-Processing, 13 Animation Systems, 14 Collision and Rigid Body Dynamics, 15 Audio, 16 Introduction to Gameplay Systems, 17 Runtime Gameplay Systems, 18 You Mean There's More?


About the author










Jason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on tools, engine technology and game play code for Hydro Thunder(TM) 2 (arcade). He also wrote the PlayStation® 2/Xbox animation system for Freaky Flyers(TM) and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor:(TM) Pacific Assault and served as a lead engineer on the Medal of Honor:(TM) Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his team are working on an exciting new game title for PlayStation® 5. He also developed engine and gameplay software for Naughty Dog's Uncharted: Drake's Fortune(TM), Uncharted 2: Among Thieves(TM), Uncharted 3: Drake's Deception(TM), Uncharted 4: A Thief's End(TM), Uncharted: The Lost Legacy(TM), The Last of Us Part I(TM) and The Last of Us Part II(TM) for PlayStation® 5, PlayStation® 4, PlayStation® 3, and PC. Jason has also developed and taught courses in game technology at the University of Southern California.


Product details

Authors Jason Gregory, Gregory Jason
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Release 30.01.2026
 
EAN 9781041162575
ISBN 978-1-0-4116257-5
No. of pages 760
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / General, COMPUTERS / Programming / Games, The arts, Games development & programming, Games development and programming, Digital Animation

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