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Designing for Kids helps design students and professionals dive deeply into building a child-centered design practice, providing them with the knowledge, skills, and tools to create products with a positive impact on child development, learning, play, and well-being.
This fully updated second edition incorporates current and emerging childhood research and analysis that impact the design process. It includes topics such as digital technology and artificial intelligence, mental health, identity, climate change, sustainability, and children with disabilities. It supports college classes, company onboarding, and professional settings where young people are the end users of products and designed experiences. In addition to insights from professional designers, this edition also includes interviews with child psychologists and diverse case studies from North America, South America, Africa, Asia, Europe, Australia, and New Zealand from various industries and contexts. From these, readers will learn updated design approaches and how to incorporate them into their work to create products and services for a global market. This textbook offers readers more than 350 color images, helpful discussion questions, practical frameworks, skill-building assignments, and debate questions that have been tested in conference workshops, colleges, nonprofits, and corporations.
It is written for product designers who want to build more play value into toys, furniture, or schools; architects designing regenerative playgrounds, museum exhibits, or children's hospitals; and technologists seeking ethical and educational approaches to interactive games and learning systems. Readers will build a strong foundation in designing for and with children, learning how to create developmentally appropriate and culturally relevant designs. This book will provide the skills and foundational understanding of how to design impactful products, services, and experiences that spark joy and support young people to thrive.
List of contents
Part 1 The Design Process 1. The Research and Design Process
Part 2 Child Development 2. Development Stages 3. Physical Development 4. Cognitive Development 5. Social and Emotional Development
Part 3 Childhood Today 6. Play 7. Education 8.Children's Spaces 9. Media and Technology
About the author
Krystina Castella is a professor of industrial design and business at ArtCenter College of Design in Pasadena, California. For more than three decades, she has practiced and taught across disciplines, focusing on play, ethical business, social innovation, design research, and sustainable materials and manufacturing. She has led research projects for children and teens for organizations including Mattel, Nike Girl Effect, Kidspace Children's Museum, Discovery Cube, Garmin, Vans, Cedars-Sinai Medical Research, LA Recreation and Parks, and Los Angeles Public Libraries. She founded the Design Entrepreneur Network (DEN), a consulting group specializing in design strategy and education, supporting more than 500 start-ups, social enterprises, and international companies. Her design work spans children's products, furniture, toys, entertainment, and public environments.