Fr. 39.90

Game Wizards : The Epic Battle for Dungeons and Dragons - The Epic Battle for Dungeons & Dragons

English · Paperback / Softback

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Zusatztext "The battle Over Dungeons & Dragons was the ultimate geek war." — Wired "In Game Wizards: The Epic Battle for Dungeons & Dragon s, historian Jon Peterson hopes to lay to rest the rumors and speculation that have plagued the early history of D&D. At the center of this new book is the feud between co-creators Dave Arneson and Gary Gygax. His work relies on a treasure trove of firsthand interviews and primary documentation, as well as remnants from the lost archives of D&D’s original publisher, TSR." — Polygon "A deep dive into a significant controversy in the gaming world: who deserves credit for the meteoric rise of Dungeons & Dragons and blame for the subsequent avalanche of public spats, lawsuits, and business bungling...A good dungeon crawl... treasures abound for experienced adventurers." — Kirkus Reviews 'Jon Peterson’s “Game Wizards” is an in-depth history – and I really do mean in-depth – of the creation of Dungeons and Dragons and in particular the ugly struggle for control of TSR. It’s vivid and incredibly well-researched, although this particular niche is… well, it’s very niche.' — Tim Harford "a lively and readable history of the game, its first owners, and their fumbling attempts to run a business." —ZDNet " Game Wizards makes a fascinating reading. We have never, ever seen such a level of detail and documentation regarding the inner workings of TSR down to board meetings and executives' plans and ideas. The book shines a really strong light on the 'secret history' of the company" — Dungeon Master Magazine Informationen zum Autor Jon Peterson, a leading expert on Dungeons & Dragons and role-playing games, is the author of P laying at the World , Dungeons & Dragons Art & Arcana (a Hugo Award finalist), the New York Times bestseller Heroes' Feast , and The Elusive Shift: How Role-Playing Games Forged Their Identity (MIT Press). Klappentext "A detailed history about the early years and drama of TSR, Inc., the company that founded Dungeons and Dragons"-- Zusammenfassung Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons , as a D&D expert examines its surprising successes, setbacks, and controversies. “The battle over Dungeons & Dragons was the ultimate geek war.” — Wired When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards , Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about: • Gygax and Arneson’s first meeting and their work toward the 1974 release • The founding of TSR and its growth as a company • Arneson’s acrimonious departure and subsequent challenges to TSR • "Satanic Panic" accusations that plagued D&D—and boosted its popularity • TSR’s reckless expansion and near-fatal corporate infighting • And much more! With Game Wizards , Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened. Inhaltsverzeichnis Series Foreword ix Preface xi I From a Club to a Company Opening Moves 5 Gygax and Arneson 15 The $3...

Product details

Authors Jon Peterson, Peterson Jon
Publisher The MIT Press
 
Languages English
Product format Paperback / Softback
Released 12.10.2021
 
EAN 9780262542951
ISBN 978-0-262-54295-1
No. of pages 400
Weight 360 g
Series Game Histories
Subjects Guides
Social sciences, law, business

Role-playing, war games & fantasy sports, GAMES & ACTIVITIES / Role Playing & Fantasy, Role-playing, war games and fantasy sports

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