Fr. 135.00

Human Bodies, Virtual Spaces - Persuading Presence in Virtual Reality Games

English · Hardback

Will be released 19.02.2026

Description

Read more

This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users'' sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies'' navigation of these spaces influence users'' sense of presence in such experiences.>

About the author

Elizabeth "Beth" Caravella is Assistant Professor of Visual Studies at York University, Canada, specializing in digital rhetoric, information and document design, and game studies. Her research appears in various academic journals and several edited collections. In addition to academic research, Beth also conducts industry research for various game developers, including Blizzard Entertainment and the Independent Game Developers Association. Outside of teaching and research, she enjoys hiking, drawing, yoga, and playing video games.

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.