Fr. 39.50

Pattern-Oriented Software Architecture for Dummies

English · Paperback / Softback

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Description

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Implement programming best practices from the ground upImagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level. Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.

List of contents

Introduction 1
 
Part I: Introducing Software Architecture and Patterns 7
 
Chapter 1: Software Architecture Basics 9
 
Chapter 2: Where Do Architectures Come From? 25
 
Chapter 3: What Do Software Architectures Look Like? 37
 
Chapter 4: Software Pattern Basics 55
 
Chapter 5: Seeing How Patterns Are Made and Used 73
 
Part II: Putting Patterns to Work 83
 
Chapter 6: Making Sense of Patterns 85
 
Chapter 7: Building Your Own Pattern Catalog 95
 
Chapter 8: Choosing a Pattern 103
 
Part III: Creating Your Application Architecture 115
 
Chapter 9: Building Functionality in Layers 117
 
Chapter 10: Piping Your Data through Filters 137
 
Chapter 11: Sharing Knowledge and Results on a Blackboard 151
 
Chapter 12: Coordinating Communication through a Broker 171
 
Chapter 13: Structuring Your Interactive Application with Model-View-Controller 189
 
Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control 209
 
Chapter 15: Putting Key Functions in a Microkernel 229
 
Chapter 16: Refl ecting and Adapting 245
 
Part IV: Designing with Other POSA Patterns 263
 
Chapter 17: Decomposing the System's Structure 265
 
Chapter 18: Making a Component the Master 271
 
Chapter 19: Controlling Access 277
 
Chapter 20: Managing the System 285
 
Chapter 21: Enhancing Interprocess Communication 295
 
Chapter 22: Counting the Number of References 309
 
Part V: The Part of Tens 319
 
Chapter 23: Ten Patterns You Should Know 321
 
Chapter 24 Ten Places to Look for Patterns 327
 
Chapter 25: Ten Ways to Get Involved with the Pattern Community 333
 
Index 339

Product details

Authors Robert Hanmer, Robert S Hanmer, Robert S. Hanmer, Robert S. (Lucent Technologies) Hanmer
Publisher Wiley, John and Sons Ltd
 
Languages English
Product format Paperback / Softback
Released 11.01.2013
 
EAN 9781119963998
ISBN 978-1-119-96399-8
No. of pages 384
Dimensions 190 mm x 235 mm x 23 mm
Series For Dummies
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

Objektorientiertes Programmieren, Informatik, computer science, Object Technologies

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