Fr. 85.00

Game Development With Godot 4 - A Complete Introduction

English · Paperback / Softback

Will be released 05.11.2025

Description

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Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.


List of contents










Introduction, Chapter 1. Introducing Godot - Getting to Know the Engine, Chapter 2. Getting Started with Godot - Your First Project, Chapter 3. Resources - Textures, Meshes and More, Chapter 4. GDScript Introduction - Programming Games, Chapter 5. Building 2D Worlds - Sprites, Cameras and Physics, Chapter 6. 3D Worlds - Meshes, Lights and Cameras, Chapter 7. User Interfaces, Chapter 8. Game Mechanics - Creating a First-Person Controller, Chapter 9. Godot Tips and Tricks


About the author










Alan Thorn is a Game Developer, Author and Educator. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is Course Leader for 'Indie Games Development' at the BAFTA-winning 'National Film and Television School', an incubation space for breakthrough gaming talent.


Product details

Authors Alan (National Film & Television School Thorn, Thorn Alan
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Release 05.11.2025
 
EAN 9781032759241
ISBN 978-1-0-3275924-1
No. of pages 376
Subjects Humanities, art, music > Art
Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Programming / Games, The arts, Games development & programming, Games development and programming, Digital Animation

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