Fr. 55.90

The Unpredictability of Gameplay

English · Paperback / Softback

New edition in preparation, currently unavailable

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Zusatztext Mark R. Johnson's Unpredictability of Gameplay is an enlightening analysis of randomness! chance and luck! and is vital reading for anyone who has ever rolled some dice! dealt out cards! or run a generative algorithm. Mark pulls ideas from across human history! tying together the beliefs of ancient civilisations and the thinking of modern-day game designers and researchers! while putting forward a bold new way to talk about one of the most important ideas in game design. A challenging! interesting and thoughtful book; it will change the way you think about unpredictability. Informationen zum Autor Mark R Johnson is a Lecturer in Digital Cultures at the University of Sydney, Australia. His work is focused on video game live streaming on Twitch.tv, as well as esports and competitive gaming, gamblification and digital gambling, procedural content generation, and game design. He is also an independent game developer noted for the game Ultima Ratio Regum, and a regular games writer, blogger, and podcaster. Zusammenfassung The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept! Mark R. Johnson develops a three-part typology for such mechanics! distinguishing between randomness! chance! and luck in gameplay! assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability! where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks! The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation! 2) replay value and grinding! and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout! Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work. Inhaltsverzeichnis 1: Introduction: Unpredictable Play Section I 2: Games with Randomness3: Games of Chance4: Games of Luck5: Games with Instability Section II 6: Procedural Generation7: Replay Value and Grinding8: The Negation of Unpredictability Section III 9: Conclusion: A Framework for Non-Deterministic GamesNotesBibliography...

Product details

Authors Mark R Johnson, Mark R. Johnson
Publisher Bloomsbury Academic
 
Languages English
Product format Paperback / Softback
Released 25.06.2020
 
EAN 9781501365041
ISBN 978-1-5013-6504-1
No. of pages 264
Dimensions 153 mm x 230 mm x 15 mm
Series Print on Demand
Subjects Education and learning > Teaching preparation > Vocational needs
Social sciences, law, business > Media, communication > Media science

Media Studies, SOCIAL SCIENCE / Media Studies, MATHEMATICS / Game Theory, COMPUTERS / Programming / Games, game theory, Computer Games Design

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