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Screens Producing and Media Operations Second Edition offers an expert guide to managing video content across live events, installations, and virtual production environments. Updated content includes new case studies, updated workflows, additional guest essays and a companion website.
List of contents
1. What Is a Screens Producer? What Is Media Operations? 2. Media Operations - Practice & Principles 3. Screens Control History 4. Follow the Pixels - Three Strategic Teams to Achieve Excellent Screens 5. Content Creation for Scenic 6. Operations and Programming for Screens Control 7. Engineering for Servers - Feeding the Screens 8. Understanding the Set - Documentation and Analysis 9. Unwrapping the Set - Templates for Creatives 10. The Media Operations Team 11. Signal Delivery & Engineering 12. Content Delivery Workflow - Pre-Rendered Media 13. Content Delivery Workflow - Rendered + Real-Time Media 14. Content Delivery Workflow - Real-Time Media 15. Previz 16. Advanced Technologies and the Future of Media Operations 17. Practice 18. Industry Voices
About the author
Laura Frank has been working in entertainment technology for decades. Starting as a moving light technician in New York City, she established herself as a top lighting programmer with projects spanning rock tours with David Bowie, to Broadway shows like Spamalot. Laura made the shift to video screen content and control systems as the industry evolved in the early 2000s, eventually establishing herself as a Screens Producer for prominent events around the world. Her shows included the MTV Video Music Awards, The Game Awards, and the CMA Music Awards. She has worked on installations for major brands like Nike and the PDX Airport. Laura is the Executive Director of frame:work, a non-profit for the creative video technology community as well as a 25 year member of IATSE, Local ONE in NYC. She is the author of
Real-Time Video Content for Virtual Production & Live Entertainment (Routledge 2023).