Read more
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
List of contents
AI and the Future of UX Design: Exploring the Impact of AI Tools on Techno-Work Engagement among UXD Professionals.- Explaining What Matters: Perceptions of AI Explanations in an AI-powered Data Analytics Platform for UX Design.- AI+Games: Technological Changes in Historical and Cultural Inheritance from Chinese Domestic Games in Recent Years.- Usage of Generative Artificial Intelligence for the Design of Graphic User Interfaces: Initial Approaches.- Human-centered AI in Design: Examining Educational Paradigms for Creativity and Responsibility.- The Mechanism, Patterns, and Directional Considerations of Generative AI Empowering Urban Cultural Renewal.- AI-Driven Product Form Innovation A Case Study of CNC Machine Tool Styling Design.- AIGC Empowers the Design of Non-Legacy Creative Products -- A Case Study of the Forbidden City Digital Creative Products.- Visual Design Process in the Era of Artificial Intelligence: Research on the Design Framework of Human-AI Collaboration in Branding Design.- Analysis of the Colors of Gelanghe Hani Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm.- UX in AI and Emerging Technologies: Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Design of Smart Wearable Detecting Devices.- Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Wearable Devices Design.- Joyee A PCOS Chatbot.- Systems Intelligence and Mediated Team Touch via Smart Sleeve in Esports.- Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis.- Increasing the Experience of Meaningful Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a UX Perspective.- Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) including Llama 3.2 Vision 90B in Multi-functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System.- Utilization of Soft Robotics in the Design of Anti-itch Solutions for Human-Computer Interaction.- Exploration of Conservation and Innovative Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of Artificial Intelligence.- AIGC-Assisted Exploration of the Spatial Layout of Rong Xi Hall In A Dream of Red Mansions .
Summary
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.