Sold out

Game Character Design Complete: Using 3DS Max 8 & Adobe Photoshop CS2 Book/CD Package

Spanish · Paperback / Softback

Description

Read more

Written for those interested in becoming a game character artist and those who want to expand their existing digital art skills, Franson uses a step-by-step tutorial approach to cover techniques, game engine preparation, and the exporting of the most popular game engines.

List of contents

Introduction Chapter 1. 3D Game Character Design Basics Chapter 2. Preparing to Model: Configuring 3ds Max and Referencing Sketch Art Chapter 3. Box Modeling in 3ds Max 8 Chapter 4. Mesh Optimization in 3ds Max Chapter 5. UV Mapping the Character in 3ds Max Chapter 6. Skin Texturing with Photoshop CS2 Chapter 7. Rigging a Character with Biped in 3ds Max Chapter 8. Character Animation in 3ds Max Appendix A. 3ds Max 8 and Photoshop CS2 Keyboard Shortcuts Appendix B. Related Web Sites and Links

Summary

Helps you develop your existing digital art skills to create and export 3D character models, textures, and animations for modern game engines. This intermediate-level book focuses primarily on 3DS Max 8 to create and animate a game character, and Photoshop CS2 to texture your character. The book's CD-ROM contains demo versions of both programs.

Product details

Authors David Franson, Eric Thomas
Publisher Course Technology Inc.
 
Languages Spanish
Product format Paperback / Softback
Released 31.03.2017
 
No. of pages 195
Dimensions 235 mm x 19 mm x 183 mm
Weight 610 g
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > Application software

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.