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This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.
List of contents
About the ContributorsAcknowledgmentsForewordKevin Conran
IntroductionMark J. P. Wolf
FINDING ONE'S WAY AROUNDWorld-Building, Emplotment, and Disorientation in Gangs of New YorkHenry Jenkins
Comic Book Encyclopedias: The What, When, Where, Why and How of DC's Who's Who and The Official Handbook of the Marvel UniverseBlair Davis
Navigating Ludotopia, Exploring Allotopia: Natural and Unnatural Exploration of Open Worlds in Video GamesKrzysztof M. Maj
The Importance of Afterstory and Tolkien's Fourth AgeMark J. P. Wolf
WAYFINDING IN INTERACTIVE WORLDSPinball Playfields: Mapping Heavy MetalRyan Banfi
Toys-to-Guide: Nintendo amiibo as Transmedial WaypointsMatthew Thomas Payne
The Warhammer Product and Service Portfolio: Wayfinding as Competitive AdvantageNeal Baker
Where Be Witches? The Role of Adventure Maps in Building a Game WorldStefan Ekman
The Soundscape of the Metaverse: Aural Navigation in Meta's Horizon WorldsHarry Burson
Transcendent Travels: Wayfinding in Extended RealitiesGundolf S. Freyermuth
CONCEPTUAL WAYFINDINGMiniature WorldsMark J. P. Wolf
Journey Loops and Vicious Circles: Lessons of Unfortunate Adventures in Romantic TalesLily Alexander
Artificial Intelligence and the Possibility of Sub-SubcreationMark J. P. Wolf
Research as a Navigating ToolNathali H. S. Pilegaard
APPENDIXThe Cartographers of VasterraMark J. P. Wolf
Index
About the author
Mark J. P. Wolf is a professor in the Department of Digital Media and Design at Concordia University Wisconsin, USA. His books include
The Video Game Theory Reader 1 and 2 (2003; 2008),
The Video Game Explosion (2007),
Before the Crash (2012),
Encyclopedia of Video Games (two-volume 1st edition, 2012; three-volume 2nd edition, 2021),
Building Imaginary Worlds (2012),
LEGO Studies (2014),
The Routledge Companion to Video Game Studies (1st edition, 2014; 2nd edition, 2023),
Video Games Around the World (2015),
Video Games and Gaming Culture (2016),
Video Games FAQ (2017),
Revisiting Imaginary Worlds (2017),
The Routledge Companion to Imaginary Worlds (2017),
The Routledge Companion to Media Technology and Obsolescence (2018),
Exploring Imaginary Worlds (2020), and
Calculated Imagery: A History of Computer Graphics in Hollywood Cinema (2025).