Fr. 206.00

Playtesting Best Practices - Real World and Online

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.

List of contents










Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up, Chapter 2 - Brainstorming, Self-playtesting, and Organizing, Chapter 3 - Prototyping the Game, Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people, Chapter 6 - teaching your game to playtesters, Chapter 7 - during the playtest, Chapter 8 - taking notes and collecting feedback, Chapter 9 - iterating and preparing for the next playtest, Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting, Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest, Chapter 14 - what happens next?, Conclusion


About the author










Chris Backe (rhymes with 'hockey') is an award-winning board game designer. When not designing games, he's the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting community). He's written about board game design since 2017 and has playtested hundreds of games in over a dozen countries. He currently lives in Birmingham, England with his wife, Laura.


Product details

Authors Chris Backe
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 26.05.2025
 
EAN 9781032816678
ISBN 978-1-0-3281667-8
No. of pages 144
Series CRC Press Guides to Tabletop Game Design
Subjects Guides > Hobby, home > Games, quizzes
Humanities, art, music > Art

The arts, Games development & programming, Games development and programming, GAMES & ACTIVITIES / Board Games, Computer Games Design, Digital Animation

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