Fr. 71.00

Introduction to 3D Game Programming with DirectX 11

English · Paperback / Softback

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Description

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No detailed description available for "Introduction to 3D Game Programming with DirectX 11".

List of contents

Part I
1) Mathematical Prerequisites
2) Vector Algebra
3) Matrix Algebra
4) Transformations

Part II
5) Direct3D Foundations
6) Direct3D Initialization
7) The Rendering Pipeline
8) Lighting
9) Texturing
10) Blending
11) Stenciling
12) The Geometry Shader
13) The Hardware Tessellation Shaders
14) The Compute Shader

Part III
15) Direct3D Topics
16) Ambient Occlusion
17) Cube Mapping
18) Normal Mapping
19) Shadow Mapping
20) Cascaded Shadow Maps
21) Meshes
22) Quaternions
23) Character Animation
24) Picking
25) Volume Rendering
26) Terrain Rendering
27) Atmospheric Scattering and Cloud Rendering
28) Particle Systems and Stream Output

Appendices
1) Introduction to Windows Programming
2) High-Level Shading Language Reference
3) Some Analytic Geometry

About the author










Luna Frank:
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

Product details

Authors Frank Luna
Publisher De Gruyter
 
Languages English
Product format Paperback / Softback
Released 13.03.2012
 
EAN 9781936420223
ISBN 978-1-936420-22-3
No. of pages 600
Dimensions 178 mm x 48 mm x 229 mm
Weight 1497 g
Subject Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

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