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Britain faces invasion and conquest - from Napoleon and from the undead - in this supplement for The Silver Bayonet , featuring a competitive campaign and a horde of new monsters. As the spectre of invasion looms from across the Channel, the ghosts of Britain''s ancient past return to haunt the living. Centuries ago, as the Romans advanced across the land, a desperate druid attempted to wield a terrible power to curse the invaders. but the spell failed, Rome claimed another province, and the magic lay dormant. Now, as preparations are made for Napoleon''s seemingly inevitable arrival on these shores, labourers have uncovered a mysterious black stone and unleashed that fell curse. From Shetland to the Kentish coast, the undead of Britain''s past - Saxons, Vikings, Normans, and others - rise to march and conquer once more. The Bones of Albion brings the action of The Silver Bayonet to the British Isles, a land under siege from both without and within. In a competitive campaign, specialist units will be called upon to investigate increasingly disturbing reports of restless ghosts and revenants. Faced with rival units and a bestiary of menacing foes, they must discover why the dead are rising in such numbers and put a stop to it before Britain falls before a horde of the undead.
About the author
Joseph A. McCullough’s first brush with writing for games was as co-author of The Grey Mountains supplement for the Middle-Earth Role-Playing Game, and he has remained passionate about Fantasy gaming since, going on to become an award-winning game designer. He is the creator of the “Frostgrave Family” of skirmish wargames (the Fantasy titles Frostgrave, Ghost Archipelago, Rangers of Shadow Deep, and the Sci-Fi evolution, Stargrave), the Oathmark Fantasy battle game and The Silver Bayonet, a game of Napoleonic Gothic Horror. The latest information on his game design and other writing can be found at: josephamccullough.com.Brainbug Design is a 2D conceptual art, illustration, and visual development studio embedded within the entertainment industries. Based in Nottingham, UK, Brainbug was founded in 2018 by industry veterans with over 30 years’ combined experience and one singular goal: to burrow deep into intellectual properties to provide the best possible external symbiosis with the host-client! Deeply passionate about world-building and storytelling through the medium of design, Brainbug has collaborated on everything from film and television to giant AAA titles and compact independent video games.