Fr. 57.90

esports - Insider Tips on Succeeding in the Industry that is Shaping the Future of Entertainment

English · Mixed media product

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Description

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"This edition caters to a diverse audience, offering an insightful exploration of the esports phenomenon through the perspective of a seasoned professional. The author’s journey from a professional esports player and tournament organizer to the CEO of the innovative company Passport.GG, which supports grassroots communities, provides a unique and authoritative viewpoint. Within these pages, the author imparts practical knowledge and experiences in competition organization and stakeholder engagement, along with thoughtful reflections on the future of esports. The discussion extends to the integration of modern technologies such as AI and blockchain, making this a valuable resource for anyone interested in the evolving landscape of esports."
Ramil Aliyev, Board Member of Global Esports Federation, Ex-Board Member of International Esports Federation, Ex-Board Member of European Esports Federation
Esports is an industry that has catapulted into the mainstream with massive prize pools and millions of global viewers. But what is esports? Is it esports, Esports, E-sports, or eSports? Is it a sport or just gaming? Can it be a viable career? Will it ever be included in the Olympics? For the younger generation, these answers may be clear, but for those who remember wired phones, esports can be baffling. This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Ignat’s personal journey in esports, which began in 2000, offers unique insights into the industry’s backstage for everyone. Dive into the world of esports with this essential companion and find online access to course material included in the book. GLHF!
Ignat Bobrovich is an industry expert who has tried almost every role in esports—from professional player to C-level executive of an esports media holding, official representative, and startup founder.

List of contents

Part i: welcome to esports.- chapter 1. Introduction.- part ii: exploring the landscape.- chapter 2. Esports - the most passionate segment of gaming.- chapter 3. Esports and traditional sport: is it the same?.- part iii: decoding esports.- chapter 4. Esports: terms and market definition.- chapter 5. Who is who: key stakeholders in esports?.- chapter 6. Let’s get to essentials.- part iv: engaging with esports: quarks and atoms of esports.- chapter 8. Foundations of esports event.- chapter 9. Bridge the gaps: collaborating with stakeholders.- chapter 10. Rocket science: human resources in esports projects.- chapter 11. Prepare the pitch: venue planning.- chapter 12. Preparation pays out: setup the infrastructure.- chapter 13. Make yourself visible: broadcasting.- chapter 14. Money matters: financial planning.- chapter 15. Business opportunities and career.- chapter 16. Esports and future.

About the author

Ignat Bobrovich is an industry expert who has tried almost every role in esports—from professional player to C-level executive of an esports media holding, official representative, and startup founder.

Summary

Esports is an industry that has catapulted into the mainstream with massive prize pools and millions of global viewers. But what is esports? Is it esports, Esports, E-sports, or eSports? Is it a sport or just gaming? Can it be a viable career? Will it ever be included in the Olympics? For the younger generation, these answers may be clear, but for those who remember wired phones, esports can be baffling. This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Ignat’s personal journey in esports, which began in 2000, offers unique insights into the industry’s backstage for everyone. Dive into the world of esports with this essential companion and find online access to course material included in the book. GLHF!

Product details

Authors Ignat Bobrovich
Publisher Springer International Publishing
 
Languages English
Product format Mixed media product
Released 20.12.2024
 
EAN 9783031572647
ISBN 978-3-031-57264-7
No. of pages 319
Illustrations XXX, 319 p. 35 illus., 32 illus. in color. Book + Online Course., schwarz-weiss Illustrationen, farbige Illustrationen
Subjects Social sciences, law, business > Business > Management

Entrepreneur, Innovation and Technology Management, esport events, event organization, revenue streams in esports, projects in esports, competitive gaming, brands and esports

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