Fr. 210.00

Creating High-Quality Vegetation for Games

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

Product details

Authors Chico Spans
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 01.05.2025
 
EAN 9781032794808
ISBN 978-1-0-3279480-8
No. of pages 10
Subjects Humanities, art, music > Art
Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Programming / Games, The arts, Games development & programming, Games development and programming, Computer Games Design, Digital Animation

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