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Even older students can benefit from play in the classroom-and it doesn't mean sacrificing rigor. Seasoned educator Amy Heusterberg-Richards shows teachers how embracing play in secondary classrooms can build content, refine skills, and assess understanding. High school learners, too, can laugh and create and pretend as they learn.
List of contents
1. Introduction 2. This Book's Aims 3. This Book's Structure 4. Quick Background on Play 5. Play for Content-Building 6. "Found Parts" Play 7. Additional "Child's Play" 8. Float Ideas 9. Research Role-Playing 10. Scavenger Hunts 11. Matching Card Games 12. Escape Rooms (Digital or Physical) 13. Whole Unit Gamification 14. Playing with Content - via AI support 15. Play as Skills Application 16. Pairing-Cards Game Variations 17. Reasoning Tug-of-War 18. Build-It Play 19. Analytical Role-Playing & Simulations 20. Category Challenges 21. Reinvented Classics 22. "Found Parts" Abstractions 23. Threading Together 24. Bracket Battles 25. Playing with Skills - via AI support 26. Play-based Assessments (PBA) 27. Role-Playing/Simulation Assessments 28. Final Thoughts 29. Special Thanks
About the author
Amy Heusterberg-Richards holds 18 years of high school English Language Arts teaching experience and is a decade-long International Baccalaureate teacher. In 2018, she was Wisconsin's selectee and national qualifier for the NCTE's Teacher of Excellence title. She has presented at several conferences and has been published on Moving Writers and Edutopia. Her Twitter/X handle is @LAwithMrsHR.
Summary
Even older students can benefit from play in the classroom—and it doesn’t mean sacrificing rigor. Seasoned educator Amy Heusterberg-Richards shows teachers how embracing play in secondary classrooms can build content, refine skills, and assess understanding. High school learners, too, can laugh and create and pretend as they learn.