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Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It's designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
List of contents
Chapter 01 Introduction
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths – Vectors
Chapter 08 Maths – Matrices
Chapter 09 Maths – Rotations
Chapter 10 Maths – Planes
Chapter 11 Maths – Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index
About the author
Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.
Summary
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.