Fr. 115.00

Video Game Ecologies and Culture

English · Hardback

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Description

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Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.

About the author










Nathalie Aghoro
, Ludwig-Maximilians-Universität München, Deutschland.



Summary

Video Game Ecologies and Culture
examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.


Product details

Assisted by Nathalie Aghoro (Editor)
Publisher De Gruyter
 
Languages English
Product format Hardback
Released 17.03.2025
 
EAN 9783111379043
ISBN 978-3-11-137904-3
No. of pages 197
Dimensions 160 mm x 10 mm x 235 mm
Weight 403 g
Illustrations 0 b/w and 13 col. ill., 0 b/w and 0 col. tbl.
Series Video Games and the Humanities
Subjects Humanities, art, music > History

Ökologie, Anthropozän, Videospiele, Video Games, History: theory & methods, American Studies, Vereinigte Staaten von Amerika, Social & cultural history, Computerspiele-Design, Ecology, Historiography, HIS000000 HISTORY / General, Anthropocene, HIS035000 HISTORY / Study & Teaching

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