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This collection of case studies presents the latest interdisciplinary research and applications of games user research in determining and developing usability. Highlights include explorations of practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, contro
List of contents
Practical and Ethical Concerns in Usability Testing with Children. You Are Not the Player: Teaching Games User Research to Undergraduate Students. User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation. Usability Testing of a Three-Dimensional Library Orientation Game. In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness. Tangible and Graphical Game Interfaces: An Experimental Comparison. Usability Testing of Video Game Controllers: A Case Study. Business Models within Mobile Gaming Experience. NerdHerder: Designing Colocated Physical–Digital Games with Sociological Theories. Testing the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for Seniors. Usability Testing of Serious Games: The Experience of the IHCLab.
About the author
Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human–computer interaction.
Summary
This collection of case studies presents the latest interdisciplinary research and applications of games user research in determining and developing usability. Highlights include explorations of practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, contro