Fr. 80.00

Mastering Technical Art in Unreal Engine - World Building

English · Paperback / Softback

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Description

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This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine


List of contents

01. What Is World Building
02. Blocking Out in Unreal
03. Introduction to Unreal Landscapes
04. Introduction to Unreal Landscape Materials
05. Creating Layered Landscape Materials
06. Foliage
07. Water
08. Landmass Tools
09. Introduction to Procedural World Decoration
10. Auto Landscape Materials
11. World Partition
12. Lighting and Environment Effects

About the author

Greg Penninck has worked and taught in the Games Industry sector since 2006, creating many world-leading games courses and modules from Foundation to Masters Level. Greg is an Authorised Unreal Instructor Partner for Epic Games and has been teaching the Unreal Engine for over 15 years. In 2016 he was awarded an Epic Developer Grant through his company Thundersteed LTD which helped him continue to spread the joy of Unreal Development. Greg works as a Marketing Artist for REALTIME, a BAFTA nominated VFX Studio.
Stuart Butler is the Dean of Creative Industries at CG Spectrum Institute. Stu has taught in the HE sector since 2009, creating many games courses and modules from Foundation to Masters Level and was formerly the Course Director of Games Technology at Staffordshire University. He is an Authorized Unreal Instructor Partner and Educational Content Creator for Epic Games and has been teaching the Unreal Engine since the launch of UDK. Stu has contributed to projects as a Vehicle Artist, Animator, Game Designer and Technical Designer / Artist; his broad skillset and understanding provides insight into all aspects of Games Development. Alongside Greg, as part of their Company Thundersteed Ltd, he was awarded an Epic Developer Grant in 2016.

Summary

This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine

Product details

Authors Stuart Butler, Greg Penninck, Greg Butler Penninck
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 24.01.2025
 
EAN 9781032649733
ISBN 978-1-0-3264973-3
No. of pages 212
Subjects Humanities, art, music > Art
Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Programming / Games, The arts, Games development & programming, Games development and programming, Computer Games Design, Digital Animation

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