Fr. 85.00

Playing at the World, 2E, Volume 2 - Three Pillars of Role-Playing Games

English · Paperback / Softback

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Description

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The second volume of two in a new, updated edition of the 2012 book This new edition of In this second volume, Jon Peterson covers the medieval fantasy setting--the first pillar--and addresses why the first role-playing game evolved around fantasy and medieval settings as opposed to some other historical setting. In the second pillar, the author explores how the rules of wargames, from their roots in chess variants from eighteenth-century Germany, developed into those of role-playing games. Finally, the third pillar focuses on character, perhaps the most elusive of all three pillars, and investigates how precedents governed the introduction of characters to games more so than the original Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of

Product details

Authors Jon Peterson, Peterson Jon
Publisher The MIT Press
 
Languages English
Product format Paperback / Softback
Released 08.04.2025
 
EAN 9780262552318
ISBN 978-0-262-55231-8
No. of pages 794
Dimensions 154 mm x 229 mm x 33 mm
Series Game Histories
Subjects Guides > Hobby, home > Games, quizzes
Non-fiction book

SOCIAL SCIENCE / Popular Culture, HISTORY / Social History, Hobbies, quizzes & games, GAMES & ACTIVITIES / Role Playing & Fantasy, Role-playing, war games and fantasy sports

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