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AI and Artificial Life in Video Games

English · Hardback

Description

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Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You'll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you'll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.

List of contents

Chapter 1Introduction;Chapter 2Using Artificial Intelligence in Video Games;Chapter 3Uses for Artificial Life in Video Games;Chapter 4The AL Programming Paradigm;Chapter 5Building Blocks;Chapter 6The Power of Emergent Behavior;Chapter 7Testing with Artificial Life;Chapter 8Several A-Life Examples;Chapter 9Multiplayer AI and A-Life;Chapter 10 The Application of A-Life Outside the Lab;

Product details

Authors Guy W. Lecky-Thompson
Publisher Cengage Learning EMEA
 
Languages English
Product format Hardback
Released 19.06.2008
 
EAN 9781584505587
ISBN 978-1-58450-558-7
No. of pages 350
Weight 866 g
Subject Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

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