Fr. 196.00

Fundamental Level Design and Analysis - A to B

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.


List of contents










1. Identifying the Key Features of Level Design, 2. Abstraction of Level Analysis and Creation, 3. Methods of Deconstruction and Construction, 4. Advancing Designs, 5. Tricks of the Trade, 6. Let's Design - Side Scroller , 7. Let's Design - FPS , 8. Let's Design - Open World


About the author










Michael Beardwood is the course leader for Computer Games Design at Staffordshire University, one of the biggest games design courses in the UK, and has been teaching games design and tech for over a decade.


Summary

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.

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