Fr. 76.00

Running a Successful Live Service Game - Live Outside of Game Updates

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more










The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.


List of contents

Introduction. Chapter One. A Brief History of Video Games. Chapter Two. Introduction to Live Service Games. Chapter Three. Video Game Value Creation. Chapter Four. Generating Added Value. Chapter Five. Creating Player’s Path. Chapter Six. The Three LAPs of Operations. Chapter Seven. Acquisition. Chapter Eight. Engagement. Chapter Nine. Monetization. Chapter Ten. Events. Chapter Eleven. Personalization. Chapter Twelve. Operations Management. Chapter Thirteen. Toolset. Chapter Fourteen. Analytics. Chapter Fifteen. May I Have Your Attention Please? Chapter Sixteen. Attention Ecosystem. Chapter Seventeen. Game as a Platform. Conclusion.

About the author










Sergei Vasiuk is an executive leader with over 25 years of experience. His career commenced as a full-stack developer and progressed into a software lead role, where he made critical technology and architecture decisions. Utilizing his technical expertise, he has played integral roles in the gaming industry, including establishing successful Live-Services Games Operations at Wargaming, constructing a data-driven organization, and overseeing a diverse team comprised of over 17 nationalities. Sergei has significantly contributed to company success by enhancing operational efficiency, spearheading effective live-services game development, and mentoring team members to reach their full potential.
Volodymyr Dubrovskyi is a seasoned Video Games Business leader, boasts over a decade of Live environment and Live Service development expertise. Grounded in data and economics, Vlad combines a passion for gaming and player empathy to innovate LiveOps strategies for PC and Console games.


Summary

The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.