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Klappentext THE GUIDE TO GREAT VIDEO GAME DESIGN Want to learn how to design cutting edge video games? Need advice on how to improve your current game design? Then get ready to Level Up! Scott Rogers , the video game designer behind hits such as Pac-Man World, God of War(TM), the Maximo Series and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to: Design what gamers want Write compelling narrative and lore Build game levels that tell stories and challenge players Structure your game design documents for success Pitch your game like the professionals Create an effective marketing plan Level Up! 3rd Edition has been written with all levels of game designers in mind. Over 400 drawings illustrate game design concepts and common pitfalls, making Level Up! an indispensable guide for video game designers both 'in the field' and in the classroom. So what are you waiting for? Grab this book and prepare to Level Up! Inhaltsverzeichnis Foreword xxiii Introduction Press Start! xxv No, You Can't Have My Job xxviii Who is This Book For? xxx Level 1 Welcome N00bs! 1 A (Somewhat) Brief History of Video Games 4 The Brave New World of Gaming: Mobiles, Online Distribution and Touchscreens 9 What's the Difference Between AAA and Indy? 10 Game Genres 11 Who Makes This Stuff? 14 Programmer 15 Artist 15 Designer 17 Producer 17 Tester 18 Composer 19 Sound Designer 21 Narrative Designer/Writer 22 Community Manager 23 Have You Thought About Publishing? 23 Product Manager 23 Creative Manager 23 Art Director 24 Technical Director 24 Marketing Team 24 And the Rest 25 Level 2 Ideas 27 Ideas: Where to Get Them and Where to Stick Them 27 Getting Ahead of the Game 30 What Do Gamers Want? 33 Brainstorming 34 Breaking Writer's Block 37 Why I Hate "Fun" 38 Level 3 Writing the Story 43 Once Upon a Time 44 Narrative Design 47 Anything is Gameplay 50 The Triangle of Weirdness 51 A Likely Story 53 Time to Wrap It Up 56 A Note About "Lore" 57 A Game by Any Other Name 59 Creating Characters Your Players Care About 61 Games Are About Everyone 66 A Few Pointers on Writing for Kids of All Ages 67 Writing for Licenses 68 Level 4 You Can Design a Game, but Can You Do the Paperwork? 71 The Game Design Document 73 Game Design Document (again) 74 Writing the GDD, Step 1: The One-Sheet 75 ESRB Ratings 77 The Core Loop 78 Unique Selling Points 79 Competitive Products 79 Writing the GDD, Step 2: The Ten-Pager 79 The Rule of Threes 81 The Ten-Pager Outline 81 Writing the GDD, Step 3: The Beat Chart 88 Writing the GDD, Step 4: The Game Design Document 90 Writing the GDD, Step 4 1: Now, Unlearn What You Have Learned 91 Writing the GDD, Step 5: Be Responsible 94 Writing the GDD, Step 6 - Other Game Genres 96 Role-Playing Games 96 Real-Time Strategy Games 97 First-Person Shooters 98 Battle Royale 99 Match Three Games 100 Sports Games 101 Level 5 The Three Cs, Part 1: Character 103 Who Do You Want to Be Today? 104 Personality: Do We Really Need Another Kratos? 105 Let's Get Personal 108 Using All the Parts 112 Games Without Characters 113 We Are Not Alone 114 When More Is More 117 Who Are the People in Your Neighborhood? 119 Finally, We Talk About Gameplay 121 Metrics for Other Player Types 124 Why Walk When You Can Run? 124 The...