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Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media.
List of contents
Introduction
1. Mediatization, Perception, and Experience1.0 Foundations of the Mediatized Spectator2. The Architecture of Immersion2.0 Virtuality, Simulation, and Technologies of Immersion2.1 The Feeling Spectator and the Affect Economy of Immersion3. The Architecture of Participation3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative Technologies3.1 The Democratic Spectator: Choice Making and Political Exchange in Participatory Performance4. The Architecture of Game Play4.0 Pervasive Connections: Smart Devices, Locative Media, and the Gamification of Reality4.1 The Playing Spectator: iPerformance and Ludic Criticality5. The Architecture of Role Play5.0 Algorithms, Avatars, and Affective Computing: Datafication and Social Feedback Loops5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through Role Play and Data InteractionsAfterword: Technics and Evolving Paradigms
About the author
William W. Lewis is Assistant Professor of Theatre History, Literature, and Criticism at Purdue University. He is an interdisciplinary scholar/artist whose work focuses on the fields of intermedial, postdramatic, and devised performance. His research explores the role of mediatization on contemporary audiences and the implications of constant connection to media on how we teach theatre-making.
Summary
Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media.