Fr. 220.00

Marketing and Gamification - Applications, Challenges, and Ethics

English · Hardback

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Description

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In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics.


List of contents










Foreword Preface Acknowledgement Part 1: Understanding gamification from a marketing perspective 1. Gamification as a Strategic Move: Redefining Storytelling through a Unique Medium 2. Role of Gamification in Crowdsourcing Part 2: Gamification as an influencer for consumer behavior and engagement 3. Gamification as an influencer for Consumer Behaviour and engagement 4. Effects of Gamification on Brand Engagement of Toy Brands: First Cry and Hamleys 5. Gamification and Online Shopping Experience: A Systematic Literature Review Part 3: Gamification and branding 6. Impact of Customer Engagement and Brand Love through Gamification and Brand Love on Online Travel Agencies (OTA) 7. Gamification Stimulates Customer E-Purchase Intention: A Conceptual Analysis Part 4: Gamification and specific marketing domains 8. The Effect of Gamification on Virtual Tourist Experiences in the Tourism Industry 9. Role of Gamification in Influencer Marketing: Studying the Mediating Role of Utilitarian, Hedonic, & Attitude On E-WOM 10. Gamified Communication in Social Media for Brand Advocacy of Start-Ups 11. Gamification Strategies for Enhancing Sustainability Marketing: Engaging Consumers in Eco-Friendly Behaviors 12. Ethical Dilemmas in Gamified Marketing Approaches


About the author










Sahil Gupta is Associate Professor at the Jaipuria School of Business, Ghaziabad, Uttar Pradesh, India, and Guest Associate Professor at UCSI University, Kuala Lumpur, Malaysia.
Razia Nagina is Associate Professor at Mittal School of Business, Lovely Professional University, Phagwara, Punjab, India.
Mandakini Paruthi is Assistant Professor at IBS Hyderabad, IFHE University, Hyderabad, Telangana, India.
Gaurav Gupta is Assistant Professor at Amity University, Greater Noida, Uttar Pradesh, India.


Summary

In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics.

Product details

Assisted by Gaurav Gupta (Editor), Sahil Gupta (Editor), Gupta Gaurav (Editor), Razia Nagina (Editor), Mandakini Paruthi (Editor)
Publisher Taylor and Francis
 
Languages English
Product format Hardback
Released 28.10.2024
 
EAN 9781032694177
ISBN 978-1-03-269417-7
No. of pages 248
Weight 453 g
Illustrations schwarz-weiss Illustrationen, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss
Series Routledge Studies in Marketing
Subjects Social sciences, law, business > Business

Market research, BUSINESS & ECONOMICS / Marketing / General, BUSINESS & ECONOMICS / Sales & Selling / Management, BUSINESS & ECONOMICS / Marketing / Research, BUSINESS & ECONOMICS / Research & Development, Sales & marketing management, Research & development management, Sales and marketing management, Research and development management

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