Fr. 196.00

Technological Animation in Classical Antiquity

English · Hardback

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Description

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Technological Animation in Classical Antiquity aims to establish the significance of technological animation within Greek and Roman societies. The chapters focus on artificial animation produced through technical procedures, exploring themes of agency, audience reception, and materiality.


List of contents










  • Introducing the Technology of Animation in Classical Antiquity

  • I. Theories

  • 1: The Axe's Heart Work: On Craft Similes, Techna, and Animation in the iliad

  • 2: Richard Seaford¿: The Ideology of Automata: From Mesopotamia to Aristotle

  • 3: Jean De Groot: An Ancient Grammar of Animation and Techn¿

  • 4: Gabriele Galluzzo: Automatic Puppets, Toy Carts, and Robots: Aristotle's Metaphysics of Artefacts and the Question of Automata

  • 5: Courtney Roby: Strange Loops: Experiment and Program in Hero of Alexandria's Automata

  • II. Contexts

  • 6: Maya Muratov: From 'Dolls' to Puppets: Mechanisms and Purpose of Articulated Terracotta Figurines in Antiquity

  • 7: Colin Webster: Manufacturing Motion in Aristotle's De Motu Animalium

  • 8: Maria Gerolemou: Technolarynges in Classical Antiquity

  • 9: Antje Wessels: Speaking Doors: Voice and Materiality in Ancient Literature

  • 10: Francesco Grillo and Costas Panayotakis: Automata and other Technological Devices in Trimalchio's Dinner Party

  • 11: Carol C. Mattusch: Dead or Alive? Giving Life to Bronze

  • III. Audiences

  • 12: Deborah Steiner: Affecting Artefacts: Interacting with Objects in Archaic and Early Classical Greece

  • 13: Seungjung Kim: Visualising Time: The Lysippan Kairos in the Scientific Landscape of the Fourth Century BCE

  • 14: Isabel A. Ruffell: Trains and Boats and Planes: Animating the Ship in Greek Culture

  • 15: Tatiana Bur: The Importance of the Construct: Technological Animation in Ancient Religious Contexts

  • 16: Sylvia Berryman: Devising Nature



About the author










Tatiana Bur is Lecturer in Classics at the Australian National University. Prior to this, she was the Moses and Mary Finley Research Fellow at Darwin College, University of Cambridge.

Maria Gerolemou is a Visiting Assistant Professor in the Classics Department at Johns Hopkins University. She has been a Fellow at the Centre for Hellenic Studies, Harvard University and a Margo Tytus Fellow at the University of Cincinnati. She has held teaching positions at the University of Exeter, the University of Cyprus, and the University of Munich.

Isabel Ruffell is Professor of Greek Drama and Culture at the University of Glasgow, where she has worked since 2001.


Summary

Technological Animation in Classical Antiquity aims to establish the significance of technological animation within Greek and Roman societies. The chapters focus on artificial animation produced through technical procedures, exploring themes of agency, audience reception, and materiality.

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