Fr. 70.00

Streaming by the Rest of Us - Microstreaming Videogames on Twitch

English · Paperback / Softback

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Description

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An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one. The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium’s history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors’ own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch’s platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon.

List of contents










Introduction
1 Understanding Streamers
2 Authentically Me? Being Real, Live
3 Quality, Theorycrafting Twitch, and the Livestream Metagame
4 Becoming Streamers: An Autoethnographic Account
5 Twitch Systems: Many Menus and Many Streamers
Conclusion
Acknowledgments
Notes
References
Index

About the author










Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University. She is the coauthor of Real Games (MIT Press) and Players and Their Pets and the author of Atari to Zelda and Cheating (both MIT Press).

Marc Lajeunesse holds a PhD in Communication Studies from Concordia University. He produces several academic podcasts including the Connecting to Game and Humour and Games series.

Andrei Zanescu is Assistant Professor in Communication Studies at Concordia University. His research explores the intersection of Hollywood film and prestige television as cultural institutions and blockbuster game companies operating in the Euro-American context.

Summary

An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.

The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us, Mia Consalvo, Marc Lajeunesse, and Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion’s share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals.

For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium’s history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors’ own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch’s platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon.

Product details

Authors Mia Consalvo, Marc Lajeunesse, Andrei Zanescu
Publisher The MIT Press
 
Languages English
Product format Paperback / Softback
Released 18.02.2025
 
EAN 9780262552158
ISBN 978-0-262-55215-8
No. of pages 272
Dimensions 152 mm x 229 mm x 18 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

SOCIAL SCIENCE / Media Studies, Information technology: general issues, GAMES & ACTIVITIES / Video & Mobile, Computer games / online games: strategy guides, COMPUTERS / Internet / Social Media

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