Fr. 80.00

Realistic Image Synthesis - Using Photon Mapping

English · Paperback / Softback

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Description

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Informationen zum Autor Henrik Wann Jensen Klappentext Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently. Zusammenfassung The creation of photorealistic images of three-dimensional models is central to computer graphics. This book presents a practical guide to photon mapping. It provides the theory and the practical insight useful for implementing photon mapping and simulate various types of direct and indirect illumination efficiently. Inhaltsverzeichnis Introduction. Fundamentals of Global Illumination. Monte Carlo Ray Tracing. The Photon-Mapping Concept. Photon Tracing. The Photon Map Data Structure. The Radiance Estimate. Visualizing the Photon Map. A Practical Two-Pass Algorithm. Participating Media. Optimization Strategies. Basic Monte Carlo Integration.

List of contents

Introduction. Fundamentals of Global Illumination. Monte Carlo Ray Tracing. The Photon-Mapping Concept. Photon Tracing. The Photon Map Data Structure. The Radiance Estimate. Visualizing the Photon Map. A Practical Two-Pass Algorithm. Participating Media. Optimization Strategies. Basic Monte Carlo Integration.

Product details

Authors Henrik Wann Jensen
Publisher Peters A K
 
Languages English
Product format Paperback / Softback
Released 05.01.2009
 
EAN 9781568814629
ISBN 978-1-56881-462-9
No. of pages 193
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

The arts: general issues, COMPUTERS / General, COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Digital Animation, The arts: general topics

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