Fr. 96.00

Gaming Cancer - How Building and Playing Video Games Can Accelerate Scientific

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more

Can experimenting with game design increase our chances of finding a cure for cancer?

Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, but is it time for a new play in the playbook? In
Gamers have already used “serious games” to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multi-layered threat, and our best bet at overcoming it is via more minds working in concert.
This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision to defeat the boss monster, cancer.

Product details

Authors Jeff Yoshimi
Publisher The MIT Press
 
Languages English
Product format Paperback / Softback
Released 04.02.2025
 
EAN 9780262550727
ISBN 978-0-262-55072-7
No. of pages 240
Dimensions 152 mm x 229 mm x 14 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

SCIENCE / Research & Methodology, SCIENCE / Ethics, Information technology: general issues, GAMES & ACTIVITIES / Video & Mobile, Computer games / online games: strategy guides

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.