Fr. 196.00

Learning Video Game Design on the Tabletop

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.


List of contents










1. Getting Started
2. Diving In
3. Foundations
4. Choices
5. Stories
6. Chance
7. Structure
8. Playtesting Tabletop Games
9. Balance
10. Economies
11. Turns, Ticks, & Time
12. Designing Autonomy
13. Prototyping Videogames
Further Reading
Ludography
Bibliography
Index


About the author










Ethan Ham has 11 years experience in the computer game and media industry as a game designer, programmer, and producer. He has helped develop games that have garnered numerous awards including E3 Game Critic "Best Simulation Game," the Academic of Interactive Arts & Sciences "Best Massively Multiplayer Game," and Game Industry News "Online Game of the Year." In addition to his ongoing work developing and writing about games, Ethan is professor of game design and the Interim Dean for the Slane College of Communications & Fine Arts at Bradley University in Peoria, Illinois.


Summary

Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.

Product details

Authors Ethan Ham, Ham Ethan
Publisher Taylor and Francis
 
Languages English
Product format Hardback
Released 24.10.2024
 
EAN 9781032102986
ISBN 978-1-03-210298-6
No. of pages 356
Weight 453 g
Illustrations schwarz-weiss Illustrationen, farbige Illustrationen, Raster,schwarz-weiss, Raster, farbig, Zeichnungen, schwarz-weiss, Zeichnungen, farbig, Tabellen, schwarz-weiss
Subjects Humanities, art, music > Art > General, dictionaries
Social sciences, law, business > Media, communication > Media science

History, Media Studies, HISTORY / General, SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, DESIGN / Graphic Arts / Commercial & Corporate, Industrial / commercial art & design, Games development & programming, Design, Industrial and commercial arts, illustration, Games development and programming, Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

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