Fr. 38.50

How to Write Adventure Modules That Don't Suck

English · Hardback

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Description

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Summary

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

Product details

Authors Allen Hammack, Ann K. Brown, Jobe Bittman, Mike Breault, Ann K. Brown, Timothy Brown, Casey Christopherson, Stephen Chenault, Chris Clark, Chris Doyle, Casey Christopherson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Jobe Bittman, Jon Hook, Joseph Goodman, Michael Curtis, Mike Breault, Stephen Chenault, Timothy Brown
Publisher Diamond US
 
Languages English
Age Recommendation from age 13
Product format Hardback
Released 17.09.2024
 
EAN 9781946231086
ISBN 978-1-946231-08-6
No. of pages 162
Dimensions 229 mm x 279 mm x 25 mm
Weight 885 g
Subject Guides > Law, job, finance > Training, job, career

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