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Girl meets boy. Boy turns into...a chair? Based on the Golden Globes-nominated hit blockbuster, this story blends the best of fantasy, coming-of-age, and road trip stories while also exploring the aftermath of traumatic environmental disasters on both a deeply personal and a national scale. High school junior Suzume runs into a handsome stranger, Souta, who tells her he is looking for a door and asks where he can find ruins in her town. She points him toward a resort that has long fallen past all hope of repair, then thinks better of it and races after him to warn him of the danger of trespassing there. While fruitlessly searching for Souta, Suzume opens a door seemingly to nowhere and finds a starry landscape stretch out on the other side of the frame. Later, at school, she realizes she’s the only one who can see an ominous, worm-like colossus emerge from the mountains and rushes back to the ruins where she finds Souta struggling to shut the monster back in the door. Suzume helps Souta close the door on the mythical worm, which is revealed to be the cause of massive earthquakes, never knowing that her involvement would soon leave Souta trapped in the three-legged wooden chair Suzume’s late mother crafted for her and send them both on a cross-country race to seal all the worms away and save Japan from devastation.
About the author
Makoto Shinkai
Summary
From Makoto Shinkai, creator of 5 Centimeters per Second and Your Name, comes the second installment of the Golden Globe-nominated blockbuster-turned-manga!
Suzume and Souta set off in search of Daijin, the god in feline form who refuses to return to his post keeping the earthquake-inducing supernatural Worm at bay. They chase after Daijin from Kyushu to Kobe, desperate to catch him before another disaster strikes Japan and hoping he’ll undo the curse that’s trapped Souta in a three-legged chair. Along the way, they notice something strange—everywhere the capricious god goes, a door through which the Worm slithers into this world seems sure to open...