Fr. 43.50

Code the Classics Volume II

English · Hardback

Shipping usually within 1 to 3 working days

Description

Read more










Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics
Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:

  • Get game design tips and tricks from the masters.
  • Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.
  • Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.
  • Explore the code listings and find out how they work.

You'll meet these vintage-inspired games, and learn from their code in between rounds of play:
  • Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.
  • Beat Streets: fight your way through a level, and defeat a notorious crime boss.
  • Eggzy: collect gems and survive as long as possible before time runs out.
  • Leading Edge: Race a car on a pseudo-3d race track.
  • Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.


List of contents










  • Foreword
  • Chapter 1: Block Breaker
  • Chapter 2: Scrolling Shooter
  • Chapter 3: Multiscreen Platformer
  • Chapter 4: Beat-'em-up
  • Chapter 5: Racing Game
  • Setting Up
  • An Introduction to Python
  • An Introduction to PyGame Zero
  • Git and Version Control
  • Interview


About the author










Simon Brew is the former editor and founder of Den of Geek - the popular culture news and reviews website. He is the author of three books including Movie Geek, TV Geek and The Secret Life of the Movies. Simon is also the founder of the magazine and podcast Film Stories.

Summary

Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton.

Product details

Authors Simon Brew, David Crookes, Andrew Gillett, Eben Upton, Liz Upton
Assisted by Dr. David OBE FREng Braben (Foreword)
Publisher UK Books
 
Languages English
Product format Hardback
Released 11.10.2024
 
EAN 9781916868045
ISBN 978-1-916868-04-5
No. of pages 220
Dimensions 180 mm x 240 mm x 25 mm
Weight 1056 g
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Programming / Games, ART / Video Game Art, Computer Games Design, Computer Programming / Software Development, COMPUTERS / Languages / Python

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.