CHF 43.50

Code the Classics Volume II

English · Hardback

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Description

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Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.​
Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.
Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.​
Download and play game examples inspired by the classics:​

  • Kinetix (An Arkanoid-style block breaker game)​
  • Avenger (A horizontal 2D shooter game like Defender)​
  • Eggzy (An action-adventure tribute to Dizzy)​
  • Beat Streets (A take on the Beat-'em-up classic Double Dragon)​
  • Leading Edge (An arcade racer homage to Pole Position)​


About the author










Simon Brew is the former editor and founder of Den of Geek - the popular culture news and reviews website. He is the author of three books including Movie Geek, TV Geek and The Secret Life of the Movies. Simon is also the founder of the magazine and podcast Film Stories.


Summary

Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton.

Product details

Authors Liz Upton, Andrew Gillett, David Crookes, Eben Upton, Simon Brew
Assisted by Dr. David OBE FREng Braben (Foreword)
Publisher UK Books
 
Content Book
Product form Hardback
Publication date 11.10.2024
Subject Natural sciences, medicine, IT, technology > IT, data processing > Programming languages
 
EAN 9781916868045
ISBN 978-1-916868-04-5
Pages 220
Dimensions (packing) 18 x 24 x 2.5 cm
Weight (packing) 1,056 g
 
Subjects COMPUTERS / Programming / Games
ART / Video Game Art
Computer Games Design
Computer Programming / Software Development
COMPUTERS / Languages / Python
 

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